

Spaceship frameworks and futuristic skylines do a fine job of establishing the futuristic setting and creating a sense of alien-ness. They’re about the prettiest environments you’re likely find in a traditional tower defence game. You’ll remember the characters and story.Īnd since most of the exposition takes place during loading screens or layered over battles, it never gets in the way of what you’re really here for: top-notch strategic defence.Īction is set on 20 different three-dimensional levels that range from deep space platforms with starry backgrounds to urban metropolises on lush planets with alien paths emerging from glistening water and winding up, down, and around architecture. The sci-fi story – a group of bodiless AIs and a human commander travelling a galaxy ravaged by aliens – may not be on par with the tear-jerking narrative of The Last of Us, but the voice acting is good and the writing funny enough to occasionally elicit an audible giggle. The series runs counter to conventional tower defence wisdom that players aren’t interested in presentation or storytelling.


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